Go to Course: https://www.coursera.org/learn/youxi-cehua-sheji
### Course Review and Recommendation: 游戏策划与设计 (Game Planning and Design) In the rapidly evolving digital landscape, game development has emerged as a vital sector blending creativity, technology, and strategic planning. The course **游戏策划与设计** (Game Planning and Design) offered on Coursera is an essential dive into the multifaceted world of game design. This review will explore the course's offerings, structure, and the value it brings to aspiring game designers and industry professionals alike. #### Course Overview The **游戏策划与设计** course provides a comprehensive introduction to the field of game planning and design. It encapsulates the full spectrum of the game development process, from conceptualization to content creation, from development practices to operational strategies, and finally covering project management and team building. What sets this course apart is its practical approach, guided by an expert instructor who elucidates critical concepts such as concept design, prototype development, rules creation, narrative development, and level design. The course is structured to not only convey theoretical knowledge but also to provide hands-on experience with game editing tools and level design practices. As such, learners are given a robust foundation in game design principles and skills. #### Course Structure The course is segmented into multiple modules, each focusing on a crucial component of game design: 1. **新品诞生记 (The Birth of New Products)**: This module introduces the dual nature of games as both art and product. It sets the stage for exploring game design's intricate processes. 2. **游戏策划之道 (The Path of Game Planning)**: Here, learners are guided to understand the game planner's responsibilities and how to effectively collaborate with their teams, emphasizing a player-centric approach. 3. **游戏概念、背景与原形设计 (Game Concept, Background, and Prototype Design)**: This section teaches systematic methods to cultivate creative ideas and formalize them into game design documents, bridging the gap from imagination to reality. 4. **游戏系统设计基础 (Basics of Game System Design)**: In this module, participants learn how system design impacts gameplay, emphasizing creativity and player engagement. 5. **游戏战斗与关卡设计 (Game Combat and Level Design)**: Focused on the overall game structure and task design, this segment delves into how to create engaging and challenging player experiences. 6. **游戏美术设计 (Game Art Design)**: The final module addresses the aesthetic aspects of game design, where learners explore the artistic pursuit and technical advancements in game graphics. #### Learning Outcomes By the end of the course, learners will not only be equipped with foundational knowledge in game design but will also have gained practical skills in level design and game editing software. The hands-on projects and case studies encourage application of the theories learned, making the learning process both engaging and practical. #### Recommendation For anyone interested in entering the dynamic field of game design, **游戏策划与设计** is highly recommended. The course strikes a balanced blend of theory and practice, making it suitable for beginners and those looking to refine their skills. The clear, structured content, along with the instructor's expertise, ensures that learners walk away with usable insights and the confidence to embark on their game design journey. Whether you are a passionate gamer aspiring to become a designer or an industry professional seeking formal education, this course offers invaluable resources to develop your knowledge and skills effectively. Enroll today and take the first step toward realizing your dream in the exciting world of game design!
新品诞生记
游戏既有艺术基因又技术基因,即是作品又是产品。这一章让我们开启游戏设计的探索之门,领略新品诞生记。
游戏策划之道明确游戏策划的职责与任务,了解游戏策划如何与团队进行紧密配合。走进玩家的内心,倾听什么是他们需要的。
游戏概念、背景与原形设计游戏设计师应当有系统性的方法酝酿创意灵感 ,并最终将梦想变为现实。本章探讨如何获得和提炼游戏的创意,加工创意和创建游戏概念设计文档。
游戏系统设计基础游戏系统设计直接影响到游戏的可玩性,是玩家在游戏过程中接触最紧密、最直观的部分,需要设计者充满丰富的想象力,也是游戏设计者和策划者最容易发挥的部分。
游戏战斗与关卡设计本章将聚焦于整体游戏结构设计和任务关卡设计进行引导性学习。
游戏美术设计游戏美术行业依托于计算机图形技术发展是游戏行业的核心内容,美轮美奂、精益求精是游戏美术设计的追求,本章我们一同探讨其中真谛。
此课程从游戏定位到内容创造、从研发实训到运营方法、从项目流程到团队创建,对游戏策划领域进行了全面系统的介绍,为学习者跨入游戏设计之门打下扎实基础。 课程结构紧凑、案例详实,通俗易懂。主讲教师对游戏开发中的概念设计、原型设计、规则设计、情节设计、关卡设计等内容进行解读,兼顾具体的关卡设计实践与游戏编辑工具使用实践,力图使学习者全面了解游戏设计原理,掌握游戏设计技能。