Unreal Engine 4 C++ The Ultimate Shooter Course

via Udemy

Go to Course: https://www.udemy.com/course/unreal-engine-the-ultimate-shooter-course/

Introduction

Review and Recommendation of the Coursera Course: Unreal Engine 4 C++ The Ultimate Shooter Course Overview: Unreal Engine 4 C++ The Ultimate Shooter Course is an extensive and comprehensive tutorial series designed for aspiring game developers interested in creating AAA-quality shooter games. Although the course is conducted using Unreal Engine 4 (UE4) rather than UE5, it covers a wide range of essential skills and advanced techniques that are applicable to modern game development. What You Will Learn: This course provides a deep dive into both the theoretical and practical aspects of shooter game mechanics. You will learn to create and control characters with realistic movement, weapon handling, and complex animations. Key topics include: - Character creation, movement, and input for PC and console controllers - Extensive use of Animation Blueprints, Anim Instances, Blendspaces, and Inverse Kinematics - Dynamic animation blending, strafing, aim offsets, crouching, and character leaning - Implementation of weapon systems with recoil, reloading, and particle effects - Creation of immersive sound effects and dynamic crosshairs reacting to gameplay - Building intuitive HUDs, inventories, and data tables - Material creation, including post-process effects, glow, and outline effects - Advanced animation retargeting and synchronization techniques - Implementation of enemy AI using Behavior Trees, Blackboard, and multiple enemy behaviors - Damage systems, health bars, headshot mechanics, and death/stun mechanics - Explosive effects, level prototyping, and environmental interactions - Use of data structures like structs, enums, arrays, and maps to organize game logic Assets and Tools: The course includes a vast library of assets such as sounds, textures, particle effects, meshes, and more. It also introduces practical tools like Niagara particle systems, line traces, physics materials, and surface types, providing students with everything needed for professional-level game development. Pros: - Highly detailed and comprehensive coverage of shooter game mechanics - Practical hands-on approach with project-based learning - Extensive asset library for immediate application - Strong focus on both C++ programming and Unreal Engine Blueprints - Suitable for intermediate to advanced users with some prior experience in UE4 Cons: - Does not cover Unreal Engine 5, which may be a limitation for users wanting to learn the latest engine features - No formal syllabus or structured modules might require learners to self-organize the curriculum Recommendation: If you are looking to develop a deep understanding of shooter game mechanics and are willing to learn using Unreal Engine 4, this course is highly recommended. It is ideal for game developers, hobbyists, and students aiming to build a comprehensive shooter project from scratch. Keep in mind that the absence of a formal syllabus means you should be proactive in structuring your learning path and practicing the concepts learned. Overall, this course stands out for its thoroughness and practical focus, making it a valuable resource for anyone serious about mastering shooter game development in Unreal Engine 4.

Overview

Please note that this course in done in Unreal Engine 4 and not in Unreal Engine 5.This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:Character creation and movementInput for PC and console controllersExtensive use of Animation Blueprints (and Anim Instances, their C++ parents)1D and 2D BlendspacesStrafing Turn-in-place Aim Offsets Inverse KinematicsAnimation Curves Character lean when runningCrouching (with dynamic capsule resizing)Turn hips while runningWeapon fire with recoil animationsReloadingWeapon blast and impact particlesWeapon beam particles (smoke trails)Bullet shell eject particlesSound effectsBlending animations per bone, by bool, and by enum - play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)Attach and equip different weapons (pistols, submachine guns, assault rifles)Automatic and semi-automatic gunfireMove different gun parts (the clip/magazine, and pistol slide) during animationsCamera zoom while aimingDynamic crosshairs that spread in reaction to:Character speedWeapon fireAimingJumpingDifferent crosshairs per weaponWidget components, showing:Item namesItem typesAmmo countsItem rarityHUD animationsFull item inventory systemData tables, in Blueprints and C++Curves to control:Item movement during pickupColor and brightness pulse for material effectsMaterial creation, including:Post-process materialsDynamic material instancesSetting material properties from C++Driving material properties with curvesMaterial functionsBlending materials togetherOutline effectsGlow/pulse effectsRetargeting animationsRetargeting whole Animation BlueprintsNumerous gameplay algorithmsUse of data structures, including:structsenumsarraysmapsand moreAnimation montagesAnim Notifies for sounds, weapon trails, and custom notifiesSync markers for footsteps and sync groupsThe course comes with a huge amount of assets, including:SoundsTexturesParticle effectsMeshesDelegatesInterfacesDynamic footsteps that spawn different sounds and particle systems depending on the surface typePhysical materials and surface typesNiagra particle systemsLine tracesEnemy AIBehavior Trees and Blackboard ComponentsMultiple enemy types with varying levels of Health, Damage, Size and Movement SpeedHeadshot damage, with:Higher damage for headshotsNumber widgets that pop up and animate with bullet hitsDifferent colored numbers for headshotsCharacter and enemy health barsEnemy patrol, agro, chase and attack playerDeath mechanicsStun mechanicsMelee attacks with melee weapon trailsExplosives that cause damage and deathLevel prototypingCreating full levels based on our prototypes using professional assetsLight bakingPost-process effects

Skills

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