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via Udemy |
Go to Course: https://www.udemy.com/course/unreal-engine-5-learn-blueprints-through-multiple-projects/
In this Unreal Engine 5 course, you'll learn Blueprints by making three different projects.Two of the projects are at a beginner level while the third one is a bit more intermediate level. In the first project, called Ball Roll, we'll create a fun ball-rolling game. You gain points by pickups and must make sure to reach the goal to complete the level. In the second project, Revenant Character, we will download a character from the market place, animate him and test the character in our project. You will learn how to setup a basic Animation Blueprint and configure the different animations for your character. For the third project, Portals, we'll create a portal system, allowing the player to spawn portals and teleport through them, similar to the game portals.Ball Roll: Beginner LevelIn this project, we'll create a fun "ball-rolling" game. You will learn about actors, asset migration, blueprints, game modes and much more. We'll finally also build a fun testing level.- Learn about Game Modes- Create a simple points system- Learn about how to use the HUD & Widgets- Learn to migrate assets from one project to another- Learn about the Camera & Controls- Create fun levels using actors we'll create, such as "Jump Pad" and "Portal".- Learn to use assets we will import from the market place for building up our levels.- Build fun level, and use this as a basic project to build the rest for yourself if needed.Revenant Character: Beginner LevelIn this project, we'll download the Revenant character from the market place. We will then create animations for him and test it in our level.You will learn about:- Montages- Blend Spaces- Animation Blueprints- Aim Offsets- Event Graph vs Animation BlueprintPortals: Intermediate LevelIn this project, we will create a Portal system to spawn portals which you can go through and pop out from the other side.- Learn about how to create a portal system- Learn about materials and material instances- Create a portal actor which will be spawned in the level- Learn to use an existing template (FPS) and change it to help us quickly prototype our game.- Learn to create portal effects using Niagara.