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via Udemy |
Go to Course: https://www.udemy.com/course/unity-vr-dev-no-coding-required/
Review and Recommendation of the Coursera Course on VR Development Using VRTK 4 Are you eager to dive into the world of Virtual Reality development but feel overwhelmed by the complexity of coding and the multitude of tools available? This course, hosted on Coursera, offers an excellent solution, especially tailored for beginners and intermediate Unity users seeking a no-code approach to creating immersive VR experiences. Course Overview This innovative course is crafted to teach you how to build VR applications and games using Unity and the VRTK 4 toolkit without writing a single line of code. Authored by Chris Coutinho, an Emeritus certified iDTech instructor and author of the comprehensive book 'Unity Virtual Reality Development with VRTK4,' the course provides an authoritative and practical learning journey. The curriculum covers foundational aspects of VR development, including building a reusable advanced framework, incorporating diverse mechanics like arm swinging, various locomotion styles, spatial UI interactions, and more. Key Features - No Programming Needed: Perfect for those without coding experience. - Practical Framework: Build a complete, versatile VR framework from scratch. - Extensive Resources: Download the advanced VR framework provided within the course. - Real-World Application: Create and deploy your own mini game for Oculus and Steam VR devices. - Device Compatibility: Compatible with popular 6 DOF headsets such as Oculus Rift, Oculus Quest (with cable), HTC Vive, etc. - Up-to-Date Content: The course will be regularly updated to reflect current VRTK developments. Comparison with Other Toolkits Unlike other VR toolkits available on the Unity Asset Store, which can be costly (sometimes totaling over $120 for various features), this course offers everything you need within an affordable online platform. The author emphasizes that many other toolkits lack the ease of use, extensive feature set, and support for advanced mechanics without coding or expensive add-ons. This makes the course stand out as a cost-effective, beginner-friendly alternative. Pros - Accessibility: No coding required, making VR development approachable for newcomers. - Comprehensive: Step-by-step guidance to build a complete VR framework. - Practical: Focus on creating a real, deployable mini game. - Supportive: Access to Udemy’s Q & A for personalized assistance. - Future-Proof: The course content will be updated as VRTK evolves, ensuring ongoing relevance. Cons - Hardware Requirement: Requires a 6 DOF headset, which can be a significant investment. - Limited to Unity: Not suitable if you prefer other engines. - Slight Learning Curve: Basic familiarity with Unity is assumed. Who Should Enroll? This course is ideal for aspiring VR developers, educators, students, and hobbyists who want to get hands-on with VR app development without diving into programming. If you already have a Unity background and are interested in rapidly deploying functional VR experiences, this course will accelerate your learning curve. Final Recommendation I highly recommend this course for anyone interested in VR development, especially those who want to avoid the steep learning curve associated with coding and manual toolkit integration. The practical, no-code approach combined with expert guidance makes it a valuable investment for building a strong foundation in VR development. Plus, the ability to create and deploy your own mini game to popular VR platforms provides a fantastic sense of achievement and a potential portfolio piece. Take the leap into VR innovation—enroll today and start creating immersive experiences that stand out! --- If you'd like, I can tailor this review further based on specific interests or provide additional insights!
Welcome to Udemy's first, No Coding Required, VR development course, using VRTK 4. Build once and deploy to both Oculus and Steam VR devices.This course, teaches you everything you need to know to build your very own VR apps and games using the world class Unity Engine.I am an Emeritus certified iDTech instructor and also the author of the book 'Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps' published by Apress and available World wide on the Amazon and Springer stores. The entire completed advanced VR Framework, is available for download, within Section 13 of the course, once you enrol. Unity is the top rated game engine, when it comes to developing VR apps and games. VRTK on the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK 3.x. VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity.From a toolkit standpoint, there are several free, as well as paid toolkits out there, for VR development, including Unity's very own XR interaction toolkit. However, none of these toolkits, provide you with the advanced functionality that VRTK 4 provides, out of the box. There is currently no toolkit out there, that would allow you to create such advanced VR mechanics, without the need to write a single line of code.The 2 most prominent VR Toolkits on the Unity Asset Store cost approximately $60 and you don't get the Arm swinging mechanic, different gliding locomotion styles, a rotatable teleport arrow head pointer, a 3D spatial hand interactable UI, a spatial simulator that works with a X Box Controller and a no coding approach. For one of these toolkits, for the climbing mechanic alone, you have to shell out an extra $60, resulting in a whopping amount of $120, for a VR toolkit. Over and above this, the learning curve is not easy, as tutorials do not exist or are scarce, and the manuals are poorly written, calling on you to rely on forums and community members, to help you out. Try to rebuild the mini game in this course, without writing a single line of code, using any other VR framework or toolkit currently available on the Asset store, even Unity's very own XR Interaction toolkit. It wont be possible. In this course, you will not be called upon to launch Visual Studio, even once. No programming skills are required!There's a popular English saying, "Give a person a fish and you feed him/her for a day. Teach a person to fish and you feed him/her for a lifetime." In this course I give you the lifetime lesson. Using Unity and VRTK 4, you will build a complete framework from scratch, that can be used as the foundation, for building any VR game or experience. Towards the end of this course, you will utilize the framework you have built, to create your very own mini game. This course makes understanding VRTK 4, super easy, and the framework you develop, will be one massive cohesive, lean, mean machine. At the end of this course, you will have an advanced VR framework, that you could even publish!You can even, enhance the mini game further, using the ideas provided within this course, and publish your game to both Oculus, and Steam.This course is aimed at beginner to intermediate Unity users who need to know their way about the Unity editor, for basic scene editing. A basic knowledge on how Unity Prefabs function and a basic understanding of how events work in general, would be helpful. You don't need to know how to write any event code.This course will take you through everything, step by step and give you plenty of practice.You will need to have access to a 6 DOF (degrees of freedom) headset for Steam VR, or Oculus only. This course cannot be taken using a 3 DOF headset, as you need to be able to move around within your world.You could use a Steam VR headset like the HTC Vive, or an Oculus Rift, or an Oculus Quest (both 1 and 2 will work fine), which are some of the more popular, 6 DOF headsets available, and the ones this course has been tested against.If using the Oculus Quest, it would be advisable to have a link cable, as deploying a build to the headset, each time you test is not very practical, and would be time consuming. Please use Udemy's Q & A, for any explanations you seek from my end, related to this course.This course will continue to be updated, as VRTK evolves.Become a VR pioneer now, and create the future!- Chris Coutinho