Unity Game Development: Beginner to Pro

via Udemy

Go to Course: https://www.udemy.com/course/unity-game-development-beginner-to-pro/

Overview

Unity Game Development: Beginner to Pro course as the name suggests caters to the students or professionals keen on learning Game Development with or without any prior experience and knowledge on the subject. The course is designed in such a way that any student could easily learn to create a game at the end of the course.Here is the outline of the course 'Unity Game Development: Beginner to Pro':Introduction to the course.Introduction to Unity & installationConfigure Visual studio with Unity.Create a C# script & understand the structure of the scriptPrint 'Hello World' in the Unity consoleOperators, Data types & variables in C#Arithmetic operatorRelational operatorLogical operatorConditional operatorControl flow statementsDecision making statementsSwitch statementsLooping statementsCollections in C#ListSorted ListDictionaryQueueArraylistHashtableStackIntroduction to UI in UnityCanvasTextImageButtonScrollViewInputFieldSliderAnchorIntroduction to Unity EventsEvent functionsCustom functionsDelegates in UnitySingle - cast delegateMulti - cast delegateDelegate EventsIntroduction to Unity Input systemKeyboard InputsMouse InputsAxis InputsRigidbody & CollisionsIntroduction to RigidbodyApplying Rigidbody to the GameObjectCreating a floor in the gameMove a Sphere gameobject using Rigidbody and InputsIntroduction to Colliders & collisionsCreate a scene to detect collisions - 1Create a scene to detect collisions - 2Animations in UnityIntroduction to Animations2D Sprite Animation - part 12D Sprite Animation - part 22D Sprite Animation - part 32D Sprite Animation - part 4Animating a 3D character - part 1Animating a 3D character - part 2Animating a 3D character - part 3Create a 3D game 'Knock the Cans'Game creation - Level DesigningGame creation - Applying Logic to knock the canGame creation - Applying Logic to knock the canGame creation - Prefab creation & InstantiationGame creation - Create a win or lose system in the game

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