Unity ARPG项目实战:从0到上架Steam

via Udemy

Go to Course: https://www.udemy.com/course/unity-arpg0steam/

Introduction

Certainly! Here is a detailed review and recommendation for the Coursera course based on the provided content: --- **Course Review: Comprehensive Action Game Development from Scratch** If you're passionate about game development and want to build a complete action game from the ground up, this Coursera course is an exceptional choice. It offers an in-depth, step-by-step guide through every stage of game creation, making it suitable for aspiring developers with little to no prior experience. **Course Content Overview:** The course covers a broad spectrum of game development aspects, beginning with the fundamental character control system, which includes: - Idle, movement, jump, dash - Combo attacks, charged attacks, skill releases - Blocking, defending, attack countering - Being hit, flying effects, death It then progresses to camera control mechanics such as: - Follow camera, target switching - Special skill camera movements - Visual post-processing effects to enhance impact The combat system is intricately detailed, incorporating: - Skill displacement - Damage detection and judgment - Block and hit effects - Skill-specific camera cues - AI attack, defense, evasion, and patrol behaviors Additionally, the course dives into AI dialogue, item and equipment management, crafting, and enhancement systems. You'll learn to implement: - Dynamic conversations based on character states - Inventory management for item usage and organization - Equipment system allowing customization and strength upgrades - Forging and refining equipment to improve quality - In-game shop systems for player interactions and transactions - Save system to preserve game progress The course emphasizes practical development techniques, progressive optimization, and preparing the game for launch, offering a comprehensive learning experience that spans from initial design to deploying your game. **Review:** This course is notably lengthy but richly detailed. It provides hands-on insights into real-world game development, making complex systems accessible and manageable. The instructor shares the entire development process, including challenges and solutions encountered at each stage, which is invaluable for learners aiming to craft professional-quality games. **Recommendation:** I highly recommend this course for anyone interested in game development, particularly those eager to develop a complete action game. While it requires patience and dedication due to its depth and length, the knowledge gained will equip you with the skills to build, optimize, and publish your own game. Whether you're a hobbyist, a student, or a future professional, this course offers a comprehensive foundation in developing an engaging and functional action game. --- Feel free to ask if you'd like a shorter summary or additional insights!

Overview

本课程将从0开始制作一个动作游戏,我会将制作过程的每个阶段分享给您,主要包含功能实现阶段、关卡编辑阶段、优化阶段、上线阶段,请做好准备,课程将会非常长,主要讲解:角色控制系统:包含待机、移动、跳跃、冲刺、普攻连招、蓄力攻击、释放技能、格挡防御、攻击弹反、受击、击飞、死亡等;镜头控制系统:包含镜头跟随、目标切换、技能特殊运镜、以及一些增强打击感的后处理效果等;战斗系统:包含技能位移配置、伤害检测与判定、格挡判定、特效配置、顿帧配置、技能镜头通知、AI攻击决策、AI防御决策、AI躲闪决策、AI抢攻决策、AI踱步、AI追逐、AI巡逻等;对话AI:主要根据主角的一些特性或者不同的阶段,触发不同的对话,根据主角提供的选项做出相应的交互等;背包系统:主要提供各类道具的展示、使用、丢弃、整理、位置交换等相关功能;装备系统:玩家可为不同的部位穿戴不同的装备,从而提高自己的实力,继续对抗挑战不同的BOSS;锻造系统:玩家可根据获得的图纸,进行锻造不同的装备;洗练系统:玩家可对装备进行洗练,从而获得品质更高的词条;商店系统:游戏内提供各种各样的商店,比如杂货铺、铁匠铺、药店、神秘商人等,玩家在历险的过程中,可跟这些NPC进行交互购买东西;存档系统:主要存储玩家实时的游戏数据、以及关卡进度;

Skills

Reviews