Scifi Sword Tutorial: Blender / Quixel / Unreal

via Udemy

Go to Course: https://www.udemy.com/course/scifi-sword-blender/

Overview

In this course you'll learn how to make a scifi sword for your video game art portfolio. This course is designed to give you all the skills you need to create portfolio art piece for the game industry. In blender we will model the high poly with booleans, low poly, UV mapping and bake the textures we will need to finish the materials in Quixel, finally we will bring our assets into unreal and set up a presentation of our model. By the end of this course you will have the skills to create beautiful weapons and models for games.Custom scripts for setting up blender to be easier and more efficient for modelingWhite box modeling focusing on scale and silhouette.High poly modeling and refinement for a good high to low bakes,Understanding Booleans and how to use them effectivelyBevel material Node for higher quality high poly bake informationStarting with the High Poly as a base for our Low Poly with further optimizing for real timeUsing Cages to Bake Normal maps, Color Id maps, and Ambient Occlusion maps all in Blender for texturing in Quixel MixerGenerating the Cavity map in Xnormal with the Normal mapAuthoring Realistic materials in Quixel mixerImporting into UnrealPresenting Art assets like a Professional all in UnrealIncludes:31 video lessons.blend model files for each section of the tutorialFinal Unreal Project fileFinale RendersReference and Concept ImagesMore

Skills

Reviews