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via Udemy |
Go to Course: https://www.udemy.com/course/rpg-2d-in-stile-pokemon-con-unity-c-ita/
Certainly! Here's a comprehensive review and recommendation for the Coursera course you described: --- **Course Review and Recommendation** This course is an excellent opportunity for aspiring game developers interested in learning programming and game design through hands-on experience. Designed to be accessible to anyone willing to learn, it primarily targets beginners, although those new to programming may find certain sections challenging. **Course Content & Structure** The course takes a practical approach by guiding students through the process of creating a 2D game from scratch. The first part focuses on programming fundamentals, which serve as the foundation for the entire project. You will learn how to set up a project tailored to your device, create and animate a player character, and develop non-player characters (NPCs) with various interactions. As the course progresses, you'll work on adding game features such as: - Different game stages and levels - Player movements and animations - Interactions with characters and objects - Menu creation, including displaying captured monsters, managing your team, inventory, sound options, save/load features, and in-game shop systems The course also emphasizes enhancing gameplay mechanics, including: - Battle phases (capture, victory, defeat) - Leveling up and evolution systems - Changing techniques and strategies A particularly exciting aspect is the development of a tool allowing you to generate your monsters with a single click, adding a creative dimension to your game. **Strengths of the Course** - Detailed, step-by-step guidance suitable for beginners with some patience - Focus on practical, project-based learning – you build a complete game by the end - Covers a broad range of essential game development elements, from programming to UI design - Opportunities to learn about game mechanics, such as battles, leveling, evolution, and inventory management - Support for device-specific optimization and error correction **Potential Challenges** - The course requires dedication and some prior interest or basic understanding of programming concepts - The scope is extensive, so it might be time-consuming, especially for complete novices - Some technical terms and concepts might require additional research if you're entirely new to programming **Recommendation** Overall, I highly recommend this course for motivated beginners who want to dive into game development practically. Its comprehensive curriculum ensures you not only learn programming but also understand how to design engaging game mechanics. If you're ready to commit time and effort, this course can serve as a solid foundation to develop your game creation skills and maybe even inspire your future projects. **Final Tip:** Bring patience and curiosity! This course is demanding but immensely rewarding for those passionate about game development. --- Would you like a shorter summary or help with anything else related to this course?
Corso aperto a tutti, tuttavia sconsigliato a chi non ha mai studiato programmazione.La prima parte si occuperà della programmazione per principianti.Durante il corso programmerò un gioco in stile 2d. Dopo aver visto brevemente la costruzione degli stage, creeremo tutti gli elementi di gioco che poi utilizzerete per costruire il vostro livello.Ci occuperemo dei seguenti ambiti:Imposteremo il progetto in base al nostro dispositivoCi dedicheremo alla creazione del giocatore, dopo aver creato il movimento ci occuperemo delle animazioni.Aggiungeremo dei personaggi non giocanti e programmeremo i seguenti ambitinelle sezioni successive (Movimenti, Animazioni, Interazioni con il giocatore).Faremo interagire il nostro giocatore con personaggi ed oggetti in gioco.Terminata la parte iniziale costruiremo il menu e il nostro campo di battaglia.Sarà una parte abbastanza impegnativa che ci terrà impegnati fino alla fine del corso.Ambiti:Fase di Battaglia (Cattura, Vittoria e Sconfitta)Aumento di livelloEvoluzioneCambio di TecnicheIl Menu conterrà:La lista dei mostri visti e catturati con relativa immagine.La squadra del giocatore con possibilità di visionare gli stati e riordinare i nostri mostri. Inventario con cui potremo visionare gli oggetti raccolti durante l'avventura edun sistema per l'utilizzare gli oggetti sui nostri mostri. Potremo regolare i suoni tramite le opzioniSalvare i progressiAcquistare e vendere oggetti.Costruiremo anche uno strumento che ci aiuterà a generare i nostri mostri con un semplice click.Ci dedicheremo al miglioramento della struttura di gioco ed effettueremo la correzione di eventuali errori.