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via Udemy |
Go to Course: https://www.udemy.com/course/python-for-maya/
Certainly! Here's a comprehensive review and recommendation for the Coursera course "Python for Maya: Artist Friendly Programming": --- **Course Review: Python for Maya: Artist Friendly Programming** If you're an artist working with Maya and looking to harness the power of Python to streamline your workflow, *Python for Maya: Artist Friendly Programming* is an excellent choice. Designed by an experienced instructor who has self-taught Python and developed tools used daily by hundreds of artists, this course bridges the gap between artistic skills and programming expertise. **What You’ll Learn:** This course offers a robust curriculum that covers everything from the basics of Python programming to more advanced topics. You’ll start with foundational concepts like functions, classes, and conditionals, and progress to powerful techniques such as lambdas, regular expressions, and custom user interfaces with Maya Cmds and Qt. Notably, it also covers the latest changes introduced in Maya 2017, making it highly relevant for current industry standards. **Hands-On Projects:** One of the course’s strengths is its project-driven approach. Projects are tailored to different skill levels and specific roles such as modelers, animators, riggers, and light artists. This practical focus ensures you can apply what you learn immediately in real-world scenarios, creating tools that automate repetitive tasks, save time, and increase productivity. **Resources and Support:** The course offers comprehensive resources, including a GitHub repository with source code, comments, and additional materials. This helps reinforce your learning and provides a valuable reference for future projects. The instructor’s emphasis on writing shareable, professional workflows makes this course a solid investment for aspiring pipeline developers and technical artists. **Who Should Enroll?** Whether you're a complete beginner with no programming experience or an intermediate artist looking to refine your scripting skills, this course is accessible and valuable. It’s particularly beneficial if you want to add programming as a skill set to enhance your career prospects, automate workflows, or develop tools that improve team collaboration. **Recommendation:** I highly recommend "Python for Maya: Artist Friendly Programming" for artists who want to leverage Python in Maya. The instructor’s engaging, project-based teaching style, combined with up-to-date content and comprehensive resources, makes this course a worthwhile investment. It not only equips you with practical skills but also prepares you to take on more advanced roles in production pipelines. **In Summary:** - **Pros:** Practical projects, up-to-date Maya 2017 coverage, comprehensive resources, beginner-friendly approach - **Cons:** Requires Maya 2011+ (preferably 2017); some familiarity with 3D workflows helps but is not mandatory Take this course if you're ready to elevate your Maya skills with programming knowledge that will boost your efficiency and career potential! --- Let me know if you'd like me to tailor this review further or add specific details!
Welcome to Python for Maya: Artist Friendly Programming! This course will take you from your very first line of Python code to creating advanced user interfaces with all that fluidity we expect of a professional. You'll learn skills that will help you work faster by automating repetitive tasks so you can focus on the work you want to be doing. This can in turn also add incredible value to you on the job market and help you move up the ladder faster. Whether you're a beginner or already familiar with Python, there's a lot this course can offer you. Projects are split up by difficulty and there's a project for you whether you're a modeller, animator, rigger or lighter. Here's what we'll cover: Python Fundamentals: functions, classes, if statements, etc...Advanced Python concepts like lambdas,partials, regular expressions, etc..Writing User Interfaces with Maya Cmds and QtWriting data to disk and loading it back in to Maya as JSONCreating command line toolsSetting up a professional workflowThe Qt interface framework: custom widgets, signals and slots, stylesheets etc Additionally, this is currently the only course that covers changes introduced in Maya 2017. You'll have full source code access with comprehensive comments to follow along with, as well as other resources that will help you learn when you're done. I taught myself Python several years ago when I was an artist, and today hundreds of artists use my tools everyday. I'll be using the same project driven methods to teach you Python. Ready to start your programming journey? Let's go! Resources The most important resource is: https://github.com/dgovil/PythonForMayaSamples This has: Links to all the software you'll need.Source code for all our projects with comments.Other resources to further your education. What are the requirements? Maya 2011 or higher (2017 preferred).A computer with an internet connection There will be links to everything else you need on the github page. What am I going to get from this course? You'll have the skills to build tools that will speed up your work.The necessary workflow to build code that can be shared with your team or studio.The necessary skill set that we'd ask of a pipeline developer in major studios. What is the target audience? Beginners with no programming experienceIntermediates with some experience looking to hone their skills