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via Udemy |
Go to Course: https://www.udemy.com/course/multiplayer-racing-game-development-in-unreal-engine-5-c/
Have you ever wanted to create your own multiplayer racing game? In this course, you will learn how to build a fully functional multiplayer racing game using Unreal Engine 5, C++, and Steam. We will cover everything from networking basics to advanced replication, custom session management, and Steam integration.By the end of this course, you'll have a complete multiplayer racing game where players can host and join online matches, race against each other with real-time networking, and experience a fully replicated gameplay system.What You Will Learn:Multiplayer game development with Unreal Engine 5 using C++ and networkingSteam integration and the Unreal Engine Online SubsystemNetworking and replication to sync movement, collisions, and UI updatesGame modes, session management, and creating custom session settingsBuilding a user-friendly menu for hosting/joining games, and setting up racesImplementing realistic vehicle physics and ensuring smooth replicationUsing Remote Procedure Calls (RPCs) and delegates for efficient multiplayer interactionsCreating a custom session system for players to share and join gamesSynchronizing vehicle sounds like engine start, stop, and race mode across the networkDeveloping a winning system where the first player to reach the finish line winsMultiplayer optimization tips to improve performance and reduce lagWhy Take This Course?This course follows a structured, hands-on approach, guiding you through the entire process of building a multiplayer racing game from scratch. You will learn industry-standard techniques in Unreal Engine 5, C++, and Steam to create fully networked gameplay. By the end of the course, you will have an advanced understanding of multiplayer networking, replication, session management, and game logic.