|
via Udemy |
Go to Course: https://www.udemy.com/course/kinetic-sculpture-vol1/
Certainly! Here's a comprehensive review and recommendation for the course: --- **Course Review and Recommendation: Create a Kinetic Sculpture in Fusion 360 - Vol.1** If you're interested in exploring the fascinating world of kinetic sculptures and want to develop your skills in 3D CAD design, *Create a Kinetic Sculpture in Fusion 360 - Vol.1* on Coursera is an excellent choice. This course, led by Mahmoud, offers a detailed, step-by-step approach to designing complex mechanical sculptures using free software tools, making it accessible for beginners and intermediate users alike. **What You'll Learn:** - The fundamentals of four-bar linkages and coupler curves, essential for creating realistic and intricate kinetic motions. - How to integrate GIM software with Fusion 360 to simulate and design complex movement patterns, inspired by examples such as Disney Research's kinetic concepts. - A robust top-down design methodology that simplifies the process of creating and modifying mechanisms by using dual sketches, enabling easy adjustments and precise control over motion. - Practical application of these techniques through project-based sections, including designing a walking mechanism that embodies the myth of Sisyphus, showcasing the dynamic motion and storytelling potential of kinetic sculptures. - Advanced Fusion 360 skills, such as complex body extrusion, assembly management, and timing synchronization, critical for producing functional and visually compelling sculptures. **Student Feedback:** Rob Burke praises the course for its clear, detailed instructions and appreciates how Mahmoud breaks down complex concepts into manageable lessons. He particularly notes the usefulness of the step-by-step approach for animating linkages, although he wishes the course also covered motorization and gear integration—likely addressed in the next volume. **Pros:** - Comprehensive coverage of linkage mechanisms and motion design. - Integration of free software (GIM) with Fusion 360, expanding creative possibilities. - Well-structured, with easy-to-follow videos and floating "talking head" explanations. - Strong emphasis on methodology, making it easier to replicate and adapt designs. **Cons:** - Currently limited to design and animation; motorization and physical implementation topics are likely reserved for subsequent volumes. **Recommendation:** This course is highly recommended for makers, designers, students, and hobbyists interested in kinetic art, mechanical design, and 3D modeling. Whether you're aiming to create artistic installations, educational models, or innovative mechanical concepts, you'll find this course invaluable. The blend of storytelling—drawing inspiration from myth—and technical expertise makes it both engaging and practical. **Final Verdict:** 5 out of 5 stars. Create an account on Coursera and dive into this inspiring journey of kinetic sculpture design—it's a creative investment that will unlock new dimensions in your design projects! ---
Student's Testimonial for Create a Kinetic Sculpture in Fusion 360 - Vol.1 ================================================================================================= "This is a great course for anyone looking to explore creating a kinetic sculpture using free software and new to 3D CAD. Mahmoud does a great job of showing step by step instructions on how to create animations using four-bar linkages. The detailed explanations break down the visualization of Coupler curves, how to create a 3D design based off a 2D image and how to fine tune the animation of your sculpture. The only thing I wish it went into is how to motorize sculptures like this and how to gear the linkages together but I'm guessing thats what volume 2 is about! I'm very pleased with this course and give it a 5 out of 5!" - Rob Burke ================================================================================================= "Sisyphus, the king of Ephyra, is punished by being forced to roll and immense boulder up a hill only for it to roll away when near the top repeating his this action for eternity." Or so the legend say. This course is inspired by the word done first by Dave Johnson and later Disney Research group to put the mythical story of Sisyphus into a Kinetic Sculpture that describes the agony of his punishment. This course will teach you the methodology that you can follow to create this Kinetic Sculpture and ANY kinetic concept that you can imagine in Fusion 360. The course uses the work of Disney Research group as a reference from which to study the motion of Sisyphus and to duplicate it in Fusion 360 while also using GIM software. In Section one you will learn about Fourbar Linkages, Coupler Curves and GIM software. This course will teach you how to use the functionality of GIM software with Fusion 360 to design any crazy motion that you could think of. This methodology will be the main focus of Section two. Each stop of the methodology will be outlined and demonstrated later in Fusion 360. The methodology makes use of the flexible Top-Down design approach in Fusion 360. Each Mechanism is driven by two Sketches in Fusion 360. This makes the changes later to the mechanism and the output motion VERY simple. The power of Fusion 360 used with the power of Coupler Curves design in GIM software will open up a whole new possibilities for your designs. In Section three, the previously outlined design methodology is applied to the walking mechanism in the sculpture. I will walk you step by step explaining each tool as I use it with my "floating" walking head videos. This course will teach you so much about advanced ways to extrude bodies in Fusion 360 and how to structure a very complex assembly in Fusion 360 so that later changes can be easily done and traced. In Section four the same methodology is applied to design the body mechanism. This time the body Mechanism is done using the same two sketches technique and illustrated in step by step guide with floating talking head. In Section five the timing between the mechanisms is of essential importance. The focus is on getting the final motion right and true to the first imagined "Struggling" Sisyphus.