|
via Udemy |
Go to Course: https://www.udemy.com/course/gameswithoutcode-thegameroom/
The Astro Galaxy Game Room course on Coursera is an exceptional offering for aspiring game developers of all skill levels, especially those interested in mastering Unity without a traditional programming background. Developed by Game Developers Republic, this comprehensive course provides an engaging and practical approach to game creation using visual scripting with Bolt, Unity’s free and integrated visual scripting tool. **Course Overview and Content** Spanning over 17 hours of detailed video lessons, the course guides you through the entire process of building a captivating game environment—ranging from lighting setup to advanced game mechanics. It is structured into four comprehensive chapters, covering essential topics such as Unity's various render pipelines, effective lighting, post-processing effects, and particle systems. You’ll learn how to create realistic and immersive scenes in both the legacy and universal scriptable render pipelines. The course emphasizes visual scripting with Bolt, making game development accessible without writing a single line of code. You’ll find clear explanations of nodes, events, flow machines, and variable types, along with practical lessons on integrating third-party tools like Cinemachine and DOTween. This approach demystifies the process of creating dynamic game mechanics such as togglable lights, cloth effects, interactive TVs, and a retro NES-like game console. **Hands-On Projects** One of the standout features is the opportunity to develop actual game components and environments. You’ll create an interactive 3D scene with lighting effects, a playable 2D space shooter called Astro Galaxy, and UI elements like menus and health systems. This project-based methodology ensures that you not only understand the theory but also gain hands-on experience in designing and implementing functional game mechanics. **Who Should Take This Course?** Whether you're an artist, designer, or programmer, this course is tailored to help you bring your ideas to life. The inclusion of visual scripting makes it particularly valuable for those who find traditional coding daunting. The extensive asset library provided—over 90 prefabs, 100+ textures, and 150+ sprites and UI elements—further empowers you to focus on creativity and technical skills simultaneously. **Recommendation** I highly recommend the Astro Galaxy Game Room course for anyone eager to delve into game development with Unity, especially if you prefer visual scripting over traditional programming. It is perfect for beginners wanting to learn the essentials of game mechanics, lighting, and rendering pipelines, as well as seasoned developers interested in expanding their toolkit with Bolt. The course's practical focus, rich content, and step-by-step instructions make it an excellent investment for transforming your game ideas into playable realities. By the end, you'll have a fully lit, interactive game environment and the skills to expand upon with your own projects. **Final Verdict** If you are excited about creating engaging, beautiful, and functional games without coding, the Astro Galaxy Game Room course is an outstanding choice. It combines comprehensive instruction, practical projects, and ample assets to equip you with the knowledge and tools needed to start creating your own games today. Remember, with the right techniques and creativity, the possibilities are endless—so don't just play, create!
Game Developers Republic is excited to announce, The Astro Galaxy Game Room! A brand new course & series, created to not only help you learn & master lighting, & using unity's various Render pipelines, but also teach you how to create games & game mechanics, without writing a line of code using BOLT. In this course you'll not only create an interactive 3d environment, with a functional tv with multiple channels & a playable NES like game console, but also Astro Galaxy, a top down 2d space shooter.However, as most of us know, programming is a huge part of any games development. So it should come to no surprise that for many of us, learning how to write code was always a huge hurdle to overcome if you wanted to develop games.But with Bolt now free, & officially a part of unity, creating beautiful, engaging, captivating, & fun games has never been easier.So weather you an artists, designers, or programmer, with over 17 hours of video lessons, over 90 prefabs, over 100 unique texture maps, over 150 sprite & UI elements, 20 LUT color look up tabs, & HDRI images & materials, the Astor galaxy game room - Mastering Unity Lighting, Render Pipelines, & BOLT, course was designed to give you the knowledge, techniques, & the game asset, you need, to take your game from an idea, to a playable reality.During the 4 chapters of this course, you will learn:How to properly create & set up lights, materials, & post processing effects in both Unity's default legacy render pipeline, & the Universal scriptable render pipeline. As well as how to use unity's particle systems to create effects such as light shafts & dust particles.Bolt basics, such as, nodes, events, and transitions.How & when to use flow machines & state machines.Bolt's various variable types.How to install & integrate unity packages such as cinemachine into Bolt.How to install & integrate 3rd party scripts & plugins such as dotween into bolt.& how to install & integrate custom scripts & classes into bolt.We'll then learn how to set up & use visual scripting to create game mechanics & dynamic elements in the environment, such asTogglable lightsDynamic cloth effectsA tv with multiple channels& a playable retro nintendo like game systemWith the experience of having created & setup, both basic & advanced game mechanics in Bolt. In the final chapter of the course, using Bolt we'll learn to design & create game mechanics such as:Creating an endlessly scrolling parallax backgroundCreating Menus & UI elementsControlling Menus & UI elements through BOLTPlayer movementEnemy movementCreating & incorporating player & enemy health & upgrade mechanicsProjectile spawningPlayer & Enemy spawningCreating & animating 2d spritesControlling animations through Bolt& much, much, moreSo by the end of this course, you'll not only have created an optimized, beautiful fully lit 3d interactive game environment & scene, with a functional TV & functional retro NES Nintendo like game console, title screen, & menu, but you'll also have the understanding of how to implement and expand upon the tools & techniques you've learned, with the ability to utilize & implement them into your own unique projects or games.So join us, in this step by step guide to mastering lighting in Unity & creating games without code with Bolt, as we teach you, explaining the logic, concepts, tools, & techniques, as you develop this interactive game environment, scene, menus, & game, from start to finish.And always remember, DON'T JUST PLAY.CREATE!