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via Udemy |
Go to Course: https://www.udemy.com/course/futuristic-motorcycle-modeling-unwrapping-and-texturing/
Embark on an exciting journey to master the art of creating a futuristic motorcycle based on the renowned Ronin concept art by Danny McGrath. In this comprehensive course, you will delve deep into the intricate process of modeling, unwrapping, texturing, and rendering a stunning motorcycle with over 30 hours of immersive content.The tutorial kicks off with more than 23 hours dedicated to meticulously modeling this futuristic masterpiece in 3ds Max. Embracing a non-destructive workflow approach enables seamless adaptation across various 3D packages while achieving exceptional results in hard surface modeling.Next up is an extensive +5 hours segment focusing on unwrapping in Rizom UV and texturing using Substance Painter. Through meticulous guidance and strategic selection of workflows for each part, students will explore UV mapping techniques such as the UDIMs method before delving into the first stages of texturing within Substance Painter.In the final phase dedicated to rendering excellence, learners will harness the power of Corona Renderer for 3ds Max to bring their creation to life. From setting up lighting scenarios to importing model elements and textures from Substance Painter before crafting materials within Corona Engine - every aspect is thoroughly covered.Software Used:- 3Dsmax- Corona Renderer- Rizom UV- Substance PainterLevel:IntermediatePrerequisite:Basic knowledge of software navigation and primary functions within each tool is recommended for effective participation in this course.Please note that while this course does not include final model or project files with purchase options available separately.Additionally all videos are unnarrated without voice-over or subtitles.