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via Udemy |
Go to Course: https://www.udemy.com/course/create-flappy-game-mechanics-with-unity-and-playmaker/
Certainly! Here's a detailed review and recommendation for the Coursera course "Create Flappy Game Mechanics with Unity & PlayMaker": --- **Review of "Create Flappy Game Mechanics with Unity & PlayMaker"** If you're interested in learning the fundamentals of game mechanics using Unity without the need for extensive coding, this course is an excellent starting point. Designed as a gentle introduction, it focuses on creating simple interactive games like Flappy Birds, emphasizing core game development concepts such as flapping/jumping mechanics, gravity, and collision detection. **Course Content and Approach** The course is updated to use Unity 2019.3, ensuring compatibility with the latest features and best practices. It employs a minimalistic approach, utilizing simple graphics—white capsules and basic shapes—and deliberately avoids complex assets like sprites, textures, sounds, or particle effects. This allows learners to focus more on understanding gameplay mechanics rather than artistic design. One of the standout features of this course is the use of Playmaker, a visual scripting tool from the Unity Asset Store. Playmaker offers a user-friendly, visual way to implement game logic through Finite State Machines, making it accessible to those with little or no programming experience. The step-by-step instructions from scratch are comprehensive, and learners can download the final project to analyze and customize. **Who Is This Course For?** This course is ideal for beginners or hobbyists who want to get hands-on experience in game mechanics without diving into complex programming. It’s also suitable for educators or students looking for a straightforward example of Unity physics and interaction design. **Pros:** - Clear, step-by-step instructions suitable for beginners. - Focus on core mechanics over detailed graphics or audio. - Utilizes Playmaker’s visual scripting, removing the need for coding. - Updated to recent Unity version (2019.3), ensuring relevant workflow. - Opportunity to create and share custom projects. **Cons:** - No specific syllabus or structured modules, which might require learners to pace themselves. - Limited scope—focused solely on mechanics rather than full game development. - Graphics and assets are intentionally crude, which may not suit those seeking polished visual design. --- **Recommendation** If you're eager to learn how to implement game mechanics in Unity using visual scripting and prefer a project-based, no-code approach, this course is highly recommended. It provides practical knowledge that can be applied to a variety of simple game concepts and serves as a solid foundation before exploring more complex game development topics. This course is especially beneficial for absolute beginners who want to dip their toes into Unity and interactive mechanics without feeling overwhelmed. Plus, the encouragement to create something unique adds an element of creativity and experimentation. **Overall,** "Create Flappy Game Mechanics with Unity & PlayMaker" is an accessible, practical, and engaging course that can jump-start your game development journey with minimal prerequisites. --- Would you like assistance with a specific aspect of the course or additional recommendations?
Update: May 2020 - the Flappy Game is updated using Unity 2019.3This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics. The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study. So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.