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via Udemy |
Go to Course: https://www.udemy.com/course/blender-28-game-character-creation/
Certainly! Here's a comprehensive review and recommendation for the "Blender 2.8 Game Character Creation" course on Coursera: --- **Course Review: Blender 2.8 Game Character Creation** If you're an aspiring game developer or a 3D artist eager to dive into character creation and game integration, the "Blender 2.8 Game Character Creation" course on Coursera is an excellent choice. This course offers a hands-on, project-based learning experience that takes you from the basics of 3D modeling to exporting fully rigged characters into Unity and coding simple gameplay mechanics. **What You Will Learn** This course covers a wide range of essential topics: - 3D modeling in Blender 2.8, including building each part of a Lego character. - UV mapping, texturing, and sculpting to add detailed textures and high-res features. - Baking normal maps for realistic surface details. - Rigging the character with an emphasis on building rigs from scratch and creating custom controls. - Using Blender's Grease Pencil tool to animate a 2D face. - Creating animation cycles like idle, run, and jump animations suitable for games. - Exporting models and animations to Unity and setting up your character within a game environment. - Writing basic C# scripts in Unity to control character movement and behavior. **Strengths** The course excels in offering practical, step-by-step guidance. You will learn the entire pipeline—from modeling to game implementation—in a comprehensive manner. The inclusion of both 3D and 2D animation techniques adds versatility, making it especially valuable for those interested in hybrid animation styles. The Blender to Unity workflow is clearly explained, providing you with practical skills to incorporate character models into real-time game engines. **Considerations** While the course doesn't have a detailed syllabus, it efficiently covers all core aspects relevant to game character creation. A basic understanding of 3D concepts and some familiarity with Blender or Unity would be helpful to maximize learning. **Would I Recommend This Course?** Absolutely. Whether you're a beginner or someone with intermediate skills in Blender or Unity, this course offers valuable insights and practical skills to create and animate game-ready characters. The project-oriented approach makes it highly engaging and directly applicable to real-world game development. **Conclusion** The "Blender 2.8 Game Character Creation" course stands out as a comprehensive and practical resource for anyone interested in game character design, modeling, animation, and game engine integration. If you're looking to expand your skills in these areas and create professional-quality game characters, this course is highly recommended. --- Feel free to ask if you'd like a more personalized evaluation or additional details!
In this course we'll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine. Throughout the course, you will learn:3D Modeling in Blender 2.8UV Mapping Texturing and SculptingBaking a Normal Map Rigging a Character in Blender 2.8Animating a 2D Face with Grease PencilCreating Animation Cycles for a Video GameExporting a Character and Animations from Blender 2.8 to UnityCreating a C# Script in Unity to Control a Game Character Beginning with the modeling, we'll use Blender 2.8 to build all the individual pieces of a Lego character. And then you'll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender's texture painting tools to create the clothes of the character, and we'll use the sculpt tools to create the high res details of the hair. You'll then learn how to bake a normal map in Blender and apply the textures to the character model.Next, we'll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You'll learn how to create a Foot Roll Rig and how to use Blender 2.8's new process for creating Custom Shapes to control the character.Once the rig is done, I'll show you a cool technique, using Blender 2.8's new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character's Idle, Run, and Jump animations, ready to be used in a game engine.You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity's Humanoid Rig system.Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.If you've ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.