BLACK MYTH WUKONG 3D HEAD DESIGN TUTORIAL

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Go to Course: https://www.udemy.com/course/black-myth-wukong-3d-head-design-tutorial/

Overview

BLACK MYTH WUKONG HEAD DESIGN TUTORIALPRODUCT DESCRIPTIONIn this realistic Wukong Head design, you'll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you'll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.We'll be focusing on the face the character but particularly the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial anatomy, micro detailing, and how to solve common texturing challenges you'll encounter in your work.Covering the Full ProcessWe're starting talking about how work with referencesFacial AnatomyThen prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we'll give the character skin details using tileable maps in combination texturingxyz maps, you'll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we're starting on the color map using fill layers, creating the color map one layer at a time. You'll also understand how to create simple and powerful roughness maps to make your characters pop.Skin Shading Made SimpleHaving done the first pass on all the base maps, we're bringing the textures into Arnold, where we'll set up the skin shader. Skin shading can be an incredibly complicated process, so we'll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We're also using the FlippedNormals Eye kit, to make the character feel truly alive.Professional and Tested Texturing WorkflowYou'll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.Skill LevelCharacter Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we're focusing on texturing and shading workflows, instead of going through features A-Z.What You'll LearnExporting models from ZBrush and importing them into Substance PainterSetting up Smart Masks for an efficient workflowUsing baked masks in Substance PainterBuilding a color map step by stepMaking a roughness mapExporting maps from Substance PainterExporting displacement maps from ZBrushCreating eyebrows, eyelashes and long hairs with Xgen for MayaSkin shading in ArnoldHow to use a tested and simple texturing workflowADDITIONALLYImporting to zbrush and sculpting detailsImporting to zbrush and sculpting detailsHow to create gray hairs in arnoldLook dev in Arnold41 Video Tutorialsscene files (Maya)19 hours (videos content)SOFTWARE USEDAdobe PhotoshopMaxon zbrushSubstance PainterMaya 2019

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