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본 강좌는 Autodesk Maya 2019로 시작하는 3D 그래픽의 입문을 내용으로 구성되어 있습니다.수강자는 강의를 통해 폴리곤 방식의 모델링을 통해 현대의 3D 그래픽 작업이 이뤄지는 중요한 맥락도 같이 엿볼 수 있으며, 마야 2019 버전이 가진 모델링 기능이 무엇이 있는지 살펴보면서, 모델링 작업을 진행하기 위해 필요로 하는 기초적 개념과 작업 요령또한 알아갈 수 있습니다. 해당 강의의 자세한 목차는 아래와 같습니다.[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.1Maya InstallationBasic Workflow (1)Basic Workflow (2)Basic Workflow (3)Basic Workflow (4)Transform (1)Transform (2)Node (1)Node (2)Attribute & Channel (1)Attribute & Channel (2)Attribute & Channel (3)Component Mode (1)Component Mode (2)Hierarchy (1)Hierarchy (2)Duplicate (1)Duplicate (2)Construction HistoryAnimation (1)Animation (2)Render Sequence[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.2 Modeling 1Modeling ConceptPolygon ConceptPolygon ComponentComponent SelectConvert SelectionPaint Selection & SetsCreate PolygonConvert to PolygonComponent TransformDelete & Add ComponentAppend , Bridge & CombineDetach & MergeWeld & MirrorConnect & Edge LoopMulti-CutExtrudeBevelSmooth MeshBooleanPolygon Normal[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.3 Modeling 2NURBS Concept (1)NURBS Concept (2)NURBS Concept (3)Create CurveEdit Curve (1)Edit Curve (2)RevolveLoftExtrudeRebuild Curve & Birail (1)Rebuild Curve & Birail (2)Text & SVGUsing DeformerPolygon UV Concept (1)Polygon UV Concept (2)Create & Delete UVUV Projection (1)UV Projection (2)Cut & Sew UVUV Transform & Select By TypeAlign & Arrange UVSymmetrize & Unfold UV[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.4 Modeling 3DiceBeer Bottle (1)Beer Bottle (2)Beer Bottle (3)Beer Bottle (4)Scissors (1)Scissors (2)Scissors (3)Using Deformer (1)Using Deformer (2)Using Deformer (3)Sculpting ToolSculpting Apple (1)Sculpting Apple (2)Sculpting DonutUsing Animation SnapshotUsing Solid ShatterWireframe RenderingPaint Effects (1)Paint Effects (2)[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.5 Rendering 1Rendering Workflow (1)Rendering Workflow (2)Rendering Workflow (3)Rendering Workflow (4)Render Sequence (1)Render Sequence (2)Sequence Files to VideoGlobal IlluminationSamples & Ray DepthDiffuse & SpecularSpecular & TransmissionTransmission & SubsurfaceBump MappingDisplacementaiAreaLightaiLight PortalSkydome LightEmission & MeshLightDepth of FieldUsing Model Data FilesSample Render WorkUsing CryptoMatte[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.6 Rendering 2Maya LightPhysical Sky & FogPhotometric LightHypershadeNumeric Math Remap ValueColorMath & ReverseColor CorrectColor CompositeColor LogicTwo Side ShadingMix & Layer Shader (1)Mix & Layer Shader (2)Facing RatioAmbient OcclusionCurvatureMaya 2D / 3D Textures (1)Maya 2D / 3D Textures (2)Sample Shading Work (1)Sample Shading Work (2)[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.7 Animation 1Keyframe (1)Keyframe (2)Keyframe (3)Graph Editor Add & Insert Key toolAuto & Linear TangentCopy & Paste KeyPre & Post InfinityScale KeyKey TimingCurve FilterSet Driven KeyUsing Video & Sound FileMotion Path Flow Path ObjectPlayBlastConstraint (1)Constraint (2)Constraint (3)Constraint (4)[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.8 Animation 2Cluster (1)Cluster (2)Lattice (1)Lattice (2)NonLinear (1)NonLinear (2)NonLinear (3)Soft Mod & WireWrap & Shrink WrapBlendShape (1)BlendShape (2)BlendShape (3)Joint (1)Joint (2)Joint (3)IK Handle (1)IK Handle (2)Bind SkinSimple Rigging Work (1)Simple Rigging Work (2)[HD]Autodesk Maya 2019 3D 그래픽의 입문 Part.9 Animation 3Mirror JointMirror Skin WeightBlendshape & SkinClusterIK Spline Handle (1)IK Spline Handle (2)IK Spline Handle (3)Simple Character Rig (1)Simple Character Rig (2)Simple Character Rig (3)Expression BasicUser Custom AttributeMath FunctionRepeat Valueif - elseRand & NoiseUser Define VariableFor Loop (1)For Loop (2)ArrayReturn ValueExpression ExampleCache Playback