Go to Course: https://www.coursera.org/learn/serious-gaming
**Course Review: Serious Gaming on Coursera** In a world where digital engagement often outpaces traditional methods of learning and interaction, the course "Serious Gaming" offered by Erasmus University Rotterdam on Coursera captivates learners of all backgrounds. This unique MOOC (Massive Open Online Course) invites participants to explore the impactful role that games can play beyond mere entertainment—serving as tools for education, training, and societal change. ### Course Overview "Serious Gaming" ambitiously tackles the intersection of gaming and real-world applications, offering participants a detailed understanding of serious games—those designed with explicit educational, training, or awareness-raising goals. While many may be familiar with entertainment games, this course delves into the lesser-known realm of serious games, exploring their definitions, types, and societal impacts. The course's content is structured into five modules, beginning with foundational concepts and progressing to advanced theories. Here’s a breakdown of what you can expect: 1. **Let the Games Begin: What Are Serious Games?** This initial module sets the stage by defining serious games and discussing their unique traits. Learners are invited to evaluate the distinctions and overlaps between entertainment games and serious games, exploring the underlying questions of their educational value. This module is a fantastic starting point for anyone new to the concept of serious gaming. 2. **Introduction to Game Theory** Delving deeper, this section explores two critical perspectives on gaming: cultural and psychological. By understanding how play intersects with culture and societal functions, participants gain insight into why individuals engage with games persistently. A practical examination of a serious game aimed at promoting sustainable commuting exemplifies the concepts discussed. 3. **Different Types of Serious Games** Here, learners are introduced to a taxonomy of serious games, ranging from light gamification to immersive simulation experiences. Case studies illuminate the diverse applications of serious games, showcasing their versatility in various fields such as health, education, and emergency response training. 4. **Persuasive Gaming** Building on previous knowledge, this module investigates how serious games can influence player attitudes and behaviors. Utilizing rhetorical and psychological frameworks, learners will see how games can foster empathy and raise awareness of societal issues like poverty, autism, and gun violence. This segment, in particular, offers a profound perspective on how gaming can serve as a vehicle for social change. 5. **The Impact of Serious Games** As the course progresses, participants grapple with evaluating the effectiveness and impact of serious games. Engage in compelling discussions with serious games researchers, who provide real-world insights and studies assessing the long-term implications of games designed for societal benefit. 6. **The Futures of Serious Games** The final module rounds off the course by inviting participants to consider the future of serious gaming. Discussions around technological innovations like virtual and augmented reality showcase the potential growth of this field. With a summative quiz to assess knowledge retention, this concluding section makes for an engaging wrap-up. ### Course Highlights - **Interdisciplinary Approach:** The course incorporates insights from game studies, philosophy, psychology, and communications, providing a rich, well-rounded education. - **Practical Applications:** By examining real-world case studies, participants can see the tangible impact of serious gaming in various sectors, enhancing their understanding of theoretical frameworks. - **Expert Insights:** Interaction with leading researchers and practitioners in the field allows learners to gain insider perspectives and foster critical discussions on serious gaming's potential. ### Final Recommendations The "Serious Gaming" course is ideal for educators, game developers, social workers, and anyone interested in the convergence of gaming and societal impact. It not only provides valuable theoretical knowledge but also encourages participants to engage critically with the material, ensuring a well-rounded educational experience. If you have ever been curious about the profound ways games can shape learning and societal understanding, I highly recommend enrolling in this course. It will challenge your assumptions about gaming while equipping you with the knowledge to harness its power for positive change. Whether you’re looking to enhance your career or expand your understanding of contemporary issues, this course is a worthy investment of your time. Happy gaming!
Let the games begin: What are serious games?
Get ready to immerse yourself! This is the first week of the serious gaming course of Erasmus University Rotterdam. Although probably all of you have some personal experience with playing entertainment games – serious games are less known. To be able to study the subject, we first need to understand what serious games are. Therefore, we start this course by defining serious games and showing you what characteristics they have. Also, you might wonder if there is a clear difference between entertainment games and serious games; can entertainment games teach? Can serious games entertain? You will get an answer to these questions. Before we officially start, you might want to get an overview of the course and what you can expect the coming weeks. To make it easier for you to schedule your own learning path, we recommend that you watch the video: What can you expect of this course?
Introduction to game theoryNow that we know what serious games are, we take you a level deeper. In this module we will provide you with two perspectives on games: the cultural perspective and the psychological perspective. The cultural perspective shows us how play and culture are connected. Humans are playful, and play serves a social function in our society. The psychological perspective explains in more depth why we keep on playing a game, even though we sometimes lose or get stuck in a level. You will learn about what is so motivating about games. We will not only discuss theories, but also give you a practical example of a serious game that encourages commuters to leave their car at home more often.
Different types of serious gamesFrom a brain training game to a game that simulates working in the emergency room in the hospital; throughout this MOOC, you will learn that serious games are applicable in various situations. In this module, we will introduce you to a taxonomy of serious games; a classification of the different kinds of serious games. Gamification is the lightest form of serious games - game elements are used in a non-game context. Simulations are the most immersive and 'serious' type of serious games. Players can actually practice a certain skill in a game. In this module, you will not only get explanation, you can also take a look at three case studies.
Persuasive GamingSo far you have learned what serious games are, how they are different from entertainment games and other media products, and you have seen a range of domains where serious games can be used. This module, we will dive into the way serious games work. How can a game influence the attitude of a player? You will be introduced to persuasive games. Rhetoric and psychological theories will help you to understand how the process of persuasion works. And we will analyze in practice how persuasive games can help us to feel empathy for poverty-stricken teenagers, what it feels like to have autism or understand the impact of gun violence.
The Impact of Serious GamesBy now you probably wonder to what extent serious games actually reach their desired outcome. This seems to be the million-dollar-question, because when an organization invests serious money in a serious game, they would like to be sure it works. But the answer is not that simple. To know more about impact, you need to know more about what it means, its complexities and understand what we already know about the impact of serious games. You will need this knowledge to be able to assess claims on certain impacts serious games can have. This module, we do not have a separate case-study, but we invited three serious games researchers to a round table in the studio, in which they will tell you about their own case studies and research projects. Put on your lab coat!
The Futures of Serious GamesThis is the final module of this course. Now you know and understand many aspects of serious games, and are aware of state-of-the-art research concerning the persuasiveness and impact of serious games, it is interesting to look forward. Although we do not own a crystal ball, we will explore some possible futures of serious games. Will we be playing games in virtual reality, or will we guide our game characters with our brains? We will discuss two technological developments in more detail; virtual reality and augmented reality. But before we look forward, this module will also provide you with a brief overview of all the things we have discussed so far. At the end, you will find the final quiz to test your knowledge gained throughout this course. Good luck!
Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have. State of the art theories from game studies, philosophy an
Amazing course with useful and detailed information. Lecture video is short and direct, perfect for anyone interested in Serious Gaming but don't know where to start from!
Really Wonderful! Never thought of these much impact can be given by games, especially, serious games. The research methods the instructors showed will help in the future research.
Great learning - very interesting - not too intense - clear and straight to the point.
Pretty good course although the weekly animations have some cringey feel to them :(
An interesting course to learn about serious gaming overview. It deliverded with examples and good reference in youtube and websites to view examples of such serious games.