Gamification

University of Pennsylvania via Coursera

Go to Course: https://www.coursera.org/learn/gamification

Introduction

### Course Review: Gamification on Coursera **Overview** In a world where engagement and motivation have become pivotal in both business and social spheres, the concept of gamification has emerged as a revolutionary approach. The Coursera course titled "Gamification," taught by the esteemed Professor Kevin Werbach, delves into the intricate mechanisms of gamification, its vast potential, and practical application. This course is designed not just for gaming enthusiasts but for anyone interested in harnessing game design principles to solve real-world problems. It provides a comprehensive understanding of how game elements can be strategically integrated into various contexts, thus transforming organizational dynamics and enhancing the user experience. **Course Structure** The course is organized into six well-structured modules, each focusing on critical aspects of gamification: 1. **Gamification and Games** This introductory module lays the groundwork by exploring what gamification truly means and its historical roots. By examining how organizations are currently applying these principles, learners gain an appreciation for the ways gamification can drive engagement and address complex challenges. 2. **Deconstructing Games** Here, participants learn the art of analyzing games to uncover the underlying design principles that make them effective. Understanding the 'game elements' serves as a powerful tool in creating gamified solutions, enabling learners to break down any game into its essential components. 3. **Motivation and Psychology** As gamification is fundamentally about motivation, this module dives into key psychological theories related to human behavior and incentivization. It critically examines reward systems and behavioral design, while also cautioning about the potential pitfalls and alternatives to traditional approaches. 4. **Design** Design plays a vital role in effective gamification. This module provides a six-step framework for designing gamification projects, emphasizing human-centered, creative, and thoughtful solutions. It encourages learners to think beyond superficial gamification techniques and focus on meaningful user experiences. 5. **Applications** This module highlights the practical aspects of implementing gamification in different settings. It explores specific challenges and opportunities within organizational contexts and discusses socio-behavioral applications, showcasing the versatility of gamification in tackling diverse issues. 6. **Gamification in Perspective** The concluding module emphasizes the importance of recognizing the limitations and ethical considerations of gamification. It offers a balanced view, discussing potential pitfalls and providing insights into how to navigate the complex landscape of gamification effectively. **Recommendation** I highly recommend the "Gamification" course by Professor Werbach to anyone interested in strategic design and behavioral change, especially those working in business, education, or social impact fields. The course is not only insightful but also applicable, providing learners with the tools they need to implement gamification strategies in their own projects. The course is suitable for beginners as well as those with a background in game design or psychology. With engaging video lectures, interactive quizzes, and a wealth of resources, it offers an enriching learning experience. Furthermore, for those looking to deepen their understanding, Professor Werbach’s book, *For the Win: How Game Thinking Can Revolutionize Your Business*, is available for purchase, providing additional insights and applications of gamification principles. **Conclusion** In today's fast-paced world, where capturing attention is a challenge, gamification stands out as a compelling solution. This course will equip you with the theoretical knowledge and practical skills to leverage game design techniques innovatively. The insights gained from the "Gamification" course can profoundly impact your approach to problem-solving in various domains, making it a valuable addition to your learning journey. Don’t miss the opportunity to revolutionize your business strategies and make a meaningful difference through the power of gamification!

Syllabus

Gamification and Games

Gamification is a new field, but games are ancient. In this first module, we'll look at what gamification is, why organizations are applying it, and where it comes from. While there isn’t universal agreement on the scope of the field, a set of concepts are clearly representative of gamification. The second lesson explains why the concept of games is deeper than most people realize, and how game design serves as a foundation for gamification.

Deconstructing Games

What exactly does it mean to apply game design principles in non-game contexts? In this module, we'll discuss how game designers approach their craft, and how to see any situation through the lens of game design. Then we'll examine the raw materials of games and gamification, known as game elements. We'll earn how to break down a game into its constituent parts and apply them to create gamified systems.

Motivation and Psychology

Gamification is a technique for motivation, so it ties very directly into psychology. This unit introduces the major psychological concepts relevant to gamification. The first lesson focuses on behavioral approaches and reward design; the second identifies the risks and alternatives to this approach.

Design

Gamification done well is a form of design. This module describes the design process, and provides a six-step framework to apply to any gamification project. The second lesson identifies important considerations and options for developing creative, human-centered, thoughtful gamification solutions.

Applications

This module describes particular challenges and opportunities when applying gamification in two contexts: within an organization, and in social impact or behavior change environments.

Gamification in Perspective

There are many legitimate limitations, concerns, and dangers from gamification. Some of them can be avoided through thoughtful design, but others must be considered directly in any implementation. The final lesson details gamification-related techniques that go beyond those covered throughout the course, and concludes with a look toward the future.

Overview

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively. For additional information on the concepts described in the course, you can purchase Professor Werbach's book For the Win: How Game Thinking Can Revolutionize Your Business in print or ebook format in several languages.

Skills

Psychology Gamification Marketing Game Design

Reviews

Amazing course, opens up your eyes and makes you realise that bagdes that you get on some website is a clever gamification trick to keep you engaged! Nice and interesting course!

Engaging teacher, good examples, wide point of view on the topic. Also the criticism and future of Gamification is addressed which makes the learner think about other perspectives as well.

That's super cool. Exceed my expectation 200%. My most valuable take away are self-determination theory, flow, importance of intrinsic motivation, and design framework. Thanks a lot!

Very thorough and enlightening course. I like the level of depth and the various examples.\n\nThe tests are very confusing, I would use less multiple choice answers or reduce a bit the threshold.

The course was detailed and challenging. It was engaging and thorough understanding of gamification, It was very helpful and am looking forward to apply in my professional work.