3D Interaction Design in Virtual Reality

University of London via Coursera

Go to Course: https://www.coursera.org/learn/3d-interaction-design-virtual-reality

Introduction

# Course Review: 3D Interaction Design in Virtual Reality on Coursera In the era of technological innovation, virtual reality (VR) stands out as one of the most transformative fields, pushing the boundaries of how we interact with digital environments. Coursera’s course, **3D Interaction Design in Virtual Reality**, offers an essential exploration of VR interaction, immersing participants in the mechanics of navigating and engaging with virtual worlds. ## Overview The course aims to bridge the gap between traditional computer interfaces and the immersive experience that VR provides. Unlike typical screen-based applications, where buttons and menus reign supreme, VR facilitates a more organic interaction style, allowing users to engage with digital content through their body movements. This course will guide you through the foundational concepts, technologies, and design philosophies that shape interaction in VR, ultimately enabling you to create compelling user experiences. ## Syllabus Breakdown ### Week 1: **Interaction in VR** The journey begins with an introduction to the fundamental principles of interaction in VR. Participants will discover the nuances of various interaction types and how these relate to different Head-Mounted Displays (HMDs). The week's content culminates in an introduction to the course project, setting the stage for practical application of learned concepts. ### Week 2: **Moving Around in VR** In the second week, the focus shifts to movement within virtual environments. Learners will explore both physical navigation (like walk-in-place techniques) and virtual navigation methods (such as teleportation). This week emphasizes developing a keen understanding of how movement affects user experience in VR and allows students to kick off their course project with a progress submission. ### Week 3: **Interacting with Objects in VR** This week delves into the interaction dynamics with objects positioned within reach in the VR space. Participants will discuss hyper-natural interaction and magic interaction concepts, enhancing their understanding of how users will engage with virtual objects. The course also introduces physics-based interactions, a crucial component for realistic and immersive user experiences. ### Week 4: **Challenges in VR Interaction and User Interfaces in VR** The final week tackles the complex challenges associated with designing user interfaces in VR. Participants will investigate graphical user interfaces, including both diegetic (integrated into the VR environment) and non-diegetic elements, as well as abstract interfaces. This culminates in the design process for effective VR interactions, preparing students to tackle real-world design problems. ## Review **Strengths of the Course:** - **Comprehensive Curriculum:** The course is structured in a well-thought-out manner that effectively builds knowledge week by week. Each module introduces critical components of VR interaction and allows for hands-on project work, which reinforces learning. - **Practical Project Focus:** The integration of a course project not only enhances the learning experience but also provides learners with a tangible outcome of their efforts. This project-centric approach is highly beneficial for those looking to build a portfolio in VR design. - **Expert Instruction:** Delivered by knowledgeable instructors, the course offers valuable insights drawn from their experiences in the field. The feedback from peers and mentors throughout the project phases is a significant added value. - **Accessibility:** With its MOOC format, the course is readily available to anyone with an interest in VR design, regardless of their previous experience, making it inclusive for beginners while still challenging for those with more background knowledge. **Areas for Improvement:** - **Technical Hurdles:** Some learners may encounter technical issues with software or HMDs, which can occasionally detract from the immersive experience of the course. Recommendations for troubleshooting or additional resources could enhance the overall experience. - **Depth of Content:** While the course covers a broad range of topics, more advanced learners may find the discussions somewhat introductory. Additional advanced material or optional resources might better cater to varying levels of expertise. ## Recommendation If you are intrigued by the possibilities of VR and eager to explore the intricacies of interaction design within this exciting field, **3D Interaction Design in Virtual Reality** on Coursera comes highly recommended. The course not only equips you with fundamental knowledge but also challenges you to apply your learning creatively through a project. Whether you're a budding designer, developer, or tech enthusiast, this course is a gateway to understanding how to harness the full potential of virtual reality interactions. Enroll today and start your journey into the immersive world of VR—it’s an experience you won’t want to miss!

Syllabus

Interaction in VR

Welcome to Week 1! In this week, we will cover interaction in VR. You will discover different types of interaction, and how interaction works with different HMDs. We'll end the week by introducing you to this MOOC's project.

Moving around in VR

Welcome to Week 2! This week, we'll cover moving around in VR. We'll look at physical navigation, such as walk-in-place, and virtual navigation, such as teleportation. You will end the week by beginning your project, and submitting your work in progress.

Interacting with Objects in VR

Welcome to Week 3! This week, we will be looking at interacting with objects in VR. We'll cover topics such as interacting with objects within reach, hyper-natural interaction, and magic interaction. We'll then move on to physics interaction, and how this works in VR.

Challenges in VR interaction and User Interfaces in VR

Welcome to Week 4! In the final week of this MOOC, we'll be looking at challenges in VR interaction, and user interfaces in VR. You'll begin by learning about graphical user interfaces in VR, including abstract interfaces and diegetic and non-diegetic UI, before moving on to designing VR interaction.

Overview

This course will teach you about one of the most important aspects of VR, how you interact with a VR world. Virtual Reality is completely different from an on screen app or game. You are completely immersed in a VR world, so it doesn't make sense to interact only through buttons or menus. You will get the most out of VR if you can interact with the world just as you would with the real world: with your natural body movements. You will learn about the basic concepts and technologies of VR Interac

Skills

Reviews

Very good course showing how to use VR interaction techniques. Thank you!

Learnt quote a few useful things. Especially liked that this course finally involved some coding. If only by reviewing the NewtonVR and VRInteraction examples and modifying the code.

Making some interactions with the objects in VR scene

The course is very recommended if you have searching skills to help you debug your app

Congratulations It has been a wonderful learning experience ! Great !!!